Geometry and Graphics Group
“Good” Illumination Problems
We are interested in finding approximated solutions to geometric problems using the computational power of Graphics Hardware. We are working on the visualization of “good” illumination maps in the plane and on terrains from a set of puntual light points considering segments or the terrain triangles respectively as obstacles.
2D Good Illumination Map from a set of
16 light points and 3 segment obstacles. The
white points are the best illuminated.